![]() I kinda like having a depowered Jinpachi playable is also a cool thing. Also, having everyone playable adds a little better experience. Some legacy characters from Tekken 2 do make a return as better versions of themselves just like they did in the first Tekken Tag. TTT2 did give free DLC (yes, FREE DLC before Tekken 7 bought Corporate Commander's advice too) and before that - there was already a good roster with most characters coming from the first Tekken Tag Tournament game. Then I wished that Arcade Ladder Shang Tsung just didn't morph like he did in the way older installments - something that made him a very imbalanced character. But I guess this isn't much of an issue though I still wish I was able to perform fatalities on Goro and Kintaro at the Arcade Ladder. But that's just a very small sidetrack since the game may have wanted to make people feel the joy of defeating more balanced SNK Boss Syndrome characters. Though I did have some beef towards MK9 which only came after MKX and MK11 came along - I wish we had depowered (and more balanced) versions of the boss characters to play as in competitive gameplay. The game has nostalgic value while pursuing innovation. The game itself has most of the characters in the rather imbalanced Mortal Kombat Trilogy (MK Trilogy) while Rain was added as a downloadable content (DLC) which I don't think too many cared about him. So it pretty much erases the nostalgia value to a great degree. fighting-wise ever since I laid my hands on it. Okay, did anybody here ever play the MK series in the 90s as a CHILD? Though in my case MK9 has made me forget EVERY. Now, I'd explain how the nostalgic value works in both games. so you end up starting all over again when you finally get defeated.īoth MK9 and TTT2 are what I'd call nostalgic value for old-school players. Tekken's Ghost Mode allows players to continue after they are defeated. ![]() MK9 doesn't have that and I think the Endless Tower in MKX and MK11 isn't really living up to its name. The Ghost Mode allows players to mash opponents for all they want until they feel tired. The series of challenges for Combot too are less frustrating than some of MK9's rather ridiculous tower challenges such as the Army of Goros and Army of Shao Kahns.Īnother one that I do still like is the Ghost Mode which was introduced in Tekken 5. Do you remember MK9's tutorial mode? I would say TTT2's Combot Training actually deepens the training mode mechanics while you pursue to customize Combot. I would consider these modes from TTT2 to be better than MK9. ![]() ![]() But how do I want to talk about single-player content in Tekken Tag Tournament 2? A story mode isn't necessary for Tekken Tag Tournament 2 (due to it being a fanservice game) - there are many other modes that MK9 could've had but never had. This was a time when the Story Mode doesn't matter much and maybe I do still consider the lore of Tekken 6 to be deeper than MK9. Okay, I'd be crazy to use MK9's Story Mode as a plus at this point. ![]() So how where would I start with this rant? Now, I'd like to do the reverse and do a #ThrowbackThursdays with two games that came out in 2011 namely Mortal Kombat (2011) or termed as MK9 and Tekken Tag Tournament 2 (TTT2) which for me is my current top favorite Tekken game. I wrote to why I think Mortal Kombat 11 is better than the rather disappointing Tekken 7. ![]()
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